The Clasp

The Clasp is a 200-year-old guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei, it operates on a relatively amoral code of honor and respect. Their influence is easily enforced, as most people know of the dangerous myths surrounding them, and they maintain an extremely high success rate on contracts taken.

Within Tal’Dorei the Clasp stands as the main crime syndicate that controls much of the illegal activity on the continent. Their main rivals on the continent are the Myriad which is beginning to encroach on Clasp territory and dealings.

Goals
To amass wealth, power, and influence.

Relationships
While still an illegal guild and crime syndicate that is heavily opposed by the Council of Tal’Dorei and other groups, the Clasp is more tolerated recently due to the growing threat of the Myriad in the Republic. Some factions, such as the Songsteel Trading Company have reached out to the Clasp and made deals and trades with them in the past, deciding to make deals with the lesser of two evils during their war with the Myriad.

Strongholds
The Clasp holds secret bases across much of Tal’Dorei but it is widely known that if you wish to seek their aid or trade with them, you must request a meeting at the Wishing Well Casino in the city of Kymal. They also hold territory in Othanzia and Ank’harel but are struggling to get a foothold in Wildemount due to it being a stronghold for the Myriad. The Clasp also holds a seat on the Conclave of Salt and Stone in the Shattered Teeth.

Members
No notable members of the Clasp have been encountered during any campaign so far.